I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
We are happy to announce that COR Project will be releasing its first version to the public on June 24th of 2005. We are planning to have five COR servers up and running by that time (2 East, 2 West, and 1 Mid-West). But that is not all; we are also having a live streaming presentation and launch party! If you are in the…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
I adored DoW and I really enjoyed the DoW2 beta, didn't get much time to play it though, feels like a hybrid of DoW and CoH to me. Hope my order arrives soon :P
Hello all, I wanted to make sure that I give the proper information of what I have tried to do before I start asking for help... 1. I have tried to use the manuals to do what I am about to tell you. I have looked on line on Youtube. I am trying to get a bow that I have crated into skyrim. I have managed to get the bow…
Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Welcome to Darsana! A standalone game in the works for the Darkplaces engine. Darsana is a combination of a fast paced first person shooter, and a simplified statistics system along with strategies that of an RPG. Darsana runs along the lines of a fantasy medieval time including magic, bows, medieval melee weapons, and…