Warrior is a modeling practice that aimed to improve my hard surface modeling skills in modeling tactical clothing and gear, as well as texturing skills. It was a lot of fun modeling this realistic 3D character model and learning a lot in the process, especially in Substance 3D Painter. Discover more:…
Hi, I'm Artem (he/him). I specialize in creating stylized characters (from sculpting to hand-painted textures). You can view my portfolio here: https://www.artstation.com/artem_armashov ...and my CV is available here: https://drive.google.com/file/d/1NXnvWeVb1t2X9VkrVeQhguVN6KwcpCy4/view?usp=sharing Linkedin:…
Hello! My name is Svetlana, I am 3d character / creature artist I have experience as a PBR - 3d character / creature /props / armor / ancient weapon artist at freelance (using 2d concepts and art references) and also have worked at Upwork site, Freelancing in various directions:3d printing > characters, animalsNft > 3d…
Your anatomy improved crazy fast! I absolutely love the vampire mesh and (sorry for being a pervert) the weird slited clitoris. Are your characters still going to be in the never nude gang?
Hi guys! This is a character for an exam I did, and the first character I've ever made in Zbrush. It was really challenging, but considering it's my first attempt at anything like this, I am really happy! Any feedback is appreciated of course :) Check her out on my ArtStation: https://www.artstation.com/artwork/YBnrgb…
Hey guys, does anyone have a technique that can help me get my zbrush character into marvelous designer with the same scaling? I've always had this problem when starting a character and its been hell, trying to figure out the workflow for this scaling issue.
Apparently UE5.5 has nanite for skeletal meshes now. The question is how performant will it be? He's getting like 25 fps, but that's on a laptop of unknown make, and with several dozen characters on screen. https://www.youtube.com/watch?v=-I1Y0s_tZa0