Update: So I decided to take a break from finishing my HL2 Metrocop to enter the CGHub Bioware contest. I could use some critique before I get too deep into the low-poly version and texturing, although I'm kind of down to the wire on this. Here's the high poly right now: CGHub Thread
Working on a new portfolio environment based on this concept piece by nino boombox from CGHUB. I would like to thank nino boombox for allowing me to use his artwork. http://ninosboombox.cghub.com/ here is a link to his profile on CGHUB. Currently working on the color overlay for to figure out all of the assets. Please feel…