It would likely distort the UVs a bit, but if you have some headroom there, moving back the lower jaw origin/joint would help a lot. Right now, it seems to sit below or even in front of the eye while it should be a good bit behind it. See your references (the blue dragon at the top left might be a bit hard to read, but the…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
I didn't read anyone's comments so i don't know if this has been said but i like the image break down you use for the worm egg, and all the different angles of it. you should do that with the rest of your objects. And don't be afraid to get closer to your objects and of using larger images to display them.
Hey guys. its been a long time since I had the nerve to show my face here... that said a lot has changed and I think its time I posted something new in here. this here is my mid to late stage WIP of the Hi poly model I am working on currently. there are obviously bits missing or need redoing. but I have reached that stage…
Nice work! I wonder if you can leverage a trim sheet and mirrored UVs to do a lot of this? Because those details seem very symmetrical. If you use unique UVs for everything, you'll be limited by texture resolution. But if you break it down into a trim sheet of repeated/mirrored patterns, you could have very sharp texture…
Hi, i want to share this Kickstarter Project. The guy wrote the engine on his own it is looking incredible in both graphics and physics. They are now struggling to get funded. Only 2 days left. AAs we are artists here, they also have some tiers for artists heart, especially designing a weapon which will be used in the…
@Vexod14 that's part of why I want to build something, I wanted to go back to Zbrush and didn't have a license, I never bought a persistent one, I just had them from work but that changed eventually. I couldn't go sculpt for then fun. I couldn't justify the subscription for an occasional use, since I wasn't using it for…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Watching Hank go back to the abandoned house is haunting: the truth about him writ large on the wall, his huddled dark figure looking for the poison in the tattered skeleton of the family home, and his monstrous reflection in the broken mirror, all combine to create one of the most uncomfortably tense intros I've ever…