The short is a direct adaptation of a comic book. https://www.google.com/search?q=agent+327&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj4q5i-ivnTAhWIfRoKHfBYAgAQsAQIVA&biw=1254&bih=784
Hi everyone! This is the first time I've ever worked up the nerve to post something I've made here for some crits . Well first I'll let you guys know what I was going for with the design of this thing. I was told that it was supposed to be a combine tech weapon, supposed to be large ,have the heavy metal and organic/alive…
UVs are done - I was more tolerant of distortion so I could get the most out of a 64x64 tex. Also managed to scrape off 4 more tris, for a total of 324. I'm pretty satisfied with the texel size.
I have sent a Email to one of his "best friends and a huge source of inspiration" according to this article http://www.3dtotal.com/interview/247-interview-with-digital-horror-sculptor-fabrizio-bortolussi-by-3dtotal-staff-zbrush-sculpt-creature
Hi,I I decided to do fun art based on this Downey Cheng concept https://cdna0.artstation.com/p/assets/images/images/001/247/572/large/downeycheng-chenglong-.jpg?1442937784And here is my base mesh
Still no fix for Nvidia driver issues with Substance Painter ( unless u retreat to pre win10 whql drivers 347.xx. Which I can't do considering the considerable SLI fixes since 355.80 ) Anyone able to paint with any real complexity in Painter?
These two are to be animated. The doggy has 192 polys and 324 tris. The raptor has 2,842 polys and 5,376 tris. Is the mesh alright? And is there a neater and more low-poly way to make the raptor? If you guys have any images that could help me that would be great. Thanks for reading!
hmm, how about these? i thought those were pretty good: http://www.thegnomonworkshop.com/store/product/347/Character-Design-Pipeline http://www.thegnomonworkshop.com/store/product/55/The-Techniques-of-Dylan-Cole-1 http://www.thegnomonworkshop.com/store/product/57/The-Techniques-of-Dylan-Cole-2
Zipfinator: Yes, it's male :) MakeCG: No I haven't had it published anywhere. Perfectblue: Yeah, here's a link to the DVDs http://www.thegnomonworkshop.com/store/product/347/Character-Design-Pipeline If you look at the mid-right screenshot with the red BG, that's where he's taking 3D screenshots and starting to composite +…
@Przerywnik apologies if that was the impression given, so to be clear your query was totally legit by the way. Additionally these types of objects are typically cast (via mold) due too engineered CNC specific tasks they're designed too perforn under load in certain environments hence the additional 'gusset' for extra…