Hi everyone!
This is the first time I've ever worked up the nerve to post something I've made here for some crits
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Well first I'll let you guys know what I was going for with the design of this thing. I was told that it was supposed to be a combine tech weapon, supposed to be large ,have the heavy metal and organic/alive looking features. In the animations those spikes rotate outwards. While it's idle the spikes are alive and twitching like a spider, and in the firing loop they all move in a pulsing wave formation. Also later on I'm going to replace the HEV arm with a Combine arm (this is for a mod).
Anyway I'm still very new to CG, I'm just posting here looking for crits so I can improve (hopefully with texturing since that's one of my weakest areas. But anything else too of course).
2247 Tris including the arm.
Edges
Render
In game
Ingame 2 (1024x768)
Sheet 1
Sheet 2
Also I didn't include the sheets that used shader effects like the crystals.
Replies
If you could point me to some websites that'd be awesome.
I use 3DSMax.
I too am also curious to know how to get a model in game, thanks!
http://www.chaosincarnate.net/cannonfodder/cftools.htm
And as for learning how to get the models in, I spent a lot of time going through trial and error to get stuff working. HL2world has a wikipedia setup and I've posted a few things on getting props and ragdolls in the game. Neogenisis also has some great tutorials for getting characters working in Source.
http://www.hl2world.com/wiki/index.php/Main_Page
Brome: If you ever need help with those technical HL2 things let me know, just pm me.
Steady: Yea I think I need to tone down the specular, in the HL2 shader things I gave the specular a blue tint to make it look like blue gun-metal. Also those screws and things sound like a good idea, thanks!
Edit: Oh yea Steady forgot to mention that the big screen at the bottom will use VGUI2 so there will be text and some indicators in there through the code.