Hi Guys, here my latest personal artwork, is a game ready vehicle, attached a couple of renders and screenshots and also here the link for a 3d view in sketchfab https://sketchfab.com/3d-models/ariel-nomad-buggy-2016-1b63ea01e6f443cdad5fec3d366d8cf1 a
Hi everyone, I’m looking for some feedback on my portfolio. A few weeks ago I sent out some job applications and received radio silence in response, and one offer of an art test which I failed. At this point I know I need to improve further, but I don’t know “what” I should focus my efforts on. Currently I’m slogging…
Hi everyone, I would like to share with your guys my latest personal project. Any feedback or suggestions are welcome!! Tibet: The Trip of Holy Light Environment Art with UE4 (Final) https://www.artstation.com/artwork/B1OYBA The goal of this project is to create a Tibet environment art in realtime in the UE4 in 15 weeks.…
hi there I am looking for 2 characters a male and a female teen in everyday clothes like jeans t shirt etc in hand painted stylised texture /character I only need a 1024 diffuse map the other 2 I need is one character but with two texture variations tri count -2000-3500 no rigging required but must be game engine animation…
Hi) I am having a problem baking the height map. Polygons are visible on it. There is a screenshot of the problem here - https://drive.google.com/file/d/1Bwr85rRxLB_fFW4zu3mAviw4MK1MFcC-/view?usp=sharing
Hi) I am having a problem baking the height map. Polygons are visible on it. There is a screenshot of the problem here - https://drive.google.com/file/d/1Bwr85rRxLB_fFW4zu3mAviw4MK1MFcC-/view?usp=sharing
It features physics and
destruction; intended to be a content rich, lower cost entry into
rope simulations. The sliced off sections can be further cut. Use own
meshes or ones provided. Combine with custom materials and extra
features to create unique spline actors. Store…
Today is the big day! We are super-thrilled to announce that the all-new Quixel SUITE 2.0 is OUT NOW! Featuring the completely revamped and updated NDO Painter, DDO Painter, 3DO with integrated GPU Baking. We're confident to say this is the most artistic and fastest workflow for texturing to date. We are stoked to see what…
Im wonder if its possible to have some kind of texture compression where say for example a 1bit alpha could be stored in the red channel as well as a grey scale texture. maybe by compressing the grey scale to only use the first 128 range of value out of the red channel and then another texture could be compressed into the…