Hi Everyone, I have decided to model the BMW M3 1987 model simply because I have better image references for this car. Anyway please check out my progress.
[ QUOTE ] who says "Happy" christmas anyways.... ITS MERRY [/ QUOTE ] Gotta love that American provincialism! Many places say "Happy Christmas", including Britain and Australia. http://www.christmas.com/pe/1427
Here's a nice-looking one. No breakdown, but maybe you can see what he's doing if you look closely. Looks like noise scrolling upwards on a particle plane. http://www.klemenlozar.com/?p=1287
Can you see if adding a bitdefender exclusion fixes the problem for? http://www.bitdefender.com/support/how-to-add-exclusions-(exceptions)-in-bitdefender-2016-1467.html
Saw this on blues. http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=17487&accountno=101 Check it out. to Whoever applies and gets interviewed, don't be scared to demand premium for your skillz :thumbup: :poly124:
I'll start by going over my raytracing settings again. It's obviously working to a certain degree, there may be a setting I have missed somewhere that I haven't enabled. This was the tutorial I followed on how to set it up https://youtu.be/ZzJ7QDixzoI?t=1497
model This shopping cart is modeled for PC and console gaming. Currently it sits @ 1687 polys (3246 tris). Is the poly count too high, too low or just about right? UPDATE: It now sits at 1412 polys (3092 tris) and you no longer see those artifacts.