I gotta question though, you think they would consider a BS in GaD a 4 year degree? I mean technically it's 4 year's worth of stuff crammed into 3, at least that's what admissions told me...
It's definitely definitely important to have a graphic designer who handles advertisements and what not for your company.
I'm not really sure there is such a need for someone to just deal with screenshots that they would have enough work to keep them busy 8 hours every day...
I'm not really sure there is such a need for someone to just deal with screenshots that they would have enough work to keep them busy 8 hours every day...
I imagine the role would involve sexyfying all Activision marketing images.
Easy on the surface but if there is a quota...a quota and deadlines...AND follow up with printers/ magazine editors/ online review site editors...could be tough. Maybe that's why there's a suggestion you can train assistants or interns.
I'm not really sure there is such a need for someone to just deal with screenshots that they would have enough work to keep them busy 8 hours every day...
At certain points of in a project, sure there is. If there's a magazine article or big showing, you can spend days on screenshots. And that's just for one title.
I can imagine if you're working for a publisher and you have tons of titles to work on, you can start to see literally thousands of screens piling up. Somebody has to sort them out.
At certain points of in a project, sure there is. If there's a magazine article or big showing, you can spend days on screenshots. And that's just for one title.
I can imagine if you're working for a publisher and you have tons of titles to work on, you can start to see literally thousands of screens piling up. Somebody has to sort them out.
Yea, I can imagine that at certain points of the production, you'd be busy for a few weeks or more getting everything set. But I wouldn't bring someone onto the payroll for it...
Who knows though, maybe because it's a publisher they really do have a ton of work for the guy..
There are a lot of other job duties listed besides "Printscreen Monkey", certainly enough to fill an 8-5.
The Art Services dept at Activision lends help to all departments and assists developers when needed (though I dont know how often that is utilized). A friend of mine works in the Programming Services dept and although they handle a lot of internal tools they also program a lot of installers to take the task off the Dev's shoulders, so there is some (however limited) game interaction.
For a second there I thought I was going crazy... I was just reading the bacon thread, then I read your post and thought, "wait a second, where am I? WHAT'S GOING ON?!"
Replies
I gotta question though, you think they would consider a BS in GaD a 4 year degree? I mean technically it's 4 year's worth of stuff crammed into 3, at least that's what admissions told me...
I'm not really sure there is such a need for someone to just deal with screenshots that they would have enough work to keep them busy 8 hours every day...
I imagine the role would involve sexyfying all Activision marketing images.
Easy on the surface but if there is a quota...a quota and deadlines...AND follow up with printers/ magazine editors/ online review site editors...could be tough. Maybe that's why there's a suggestion you can train assistants or interns.
At certain points of in a project, sure there is. If there's a magazine article or big showing, you can spend days on screenshots. And that's just for one title.
I can imagine if you're working for a publisher and you have tons of titles to work on, you can start to see literally thousands of screens piling up. Somebody has to sort them out.
Yea, I can imagine that at certain points of the production, you'd be busy for a few weeks or more getting everything set. But I wouldn't bring someone onto the payroll for it...
Who knows though, maybe because it's a publisher they really do have a ton of work for the guy..
hoorey
seriously, if it pays well ......
The Art Services dept at Activision lends help to all departments and assists developers when needed (though I dont know how often that is utilized). A friend of mine works in the Programming Services dept and although they handle a lot of internal tools they also program a lot of installers to take the task off the Dev's shoulders, so there is some (however limited) game interaction.
For a second there I thought I was going crazy... I was just reading the bacon thread, then I read your post and thought, "wait a second, where am I? WHAT'S GOING ON?!"