I loved the burn out Colonel Young also, he was a great foil for Rush, his constant description of Rush ' That man is a lot of work' always got laughs here as my wife would apply that line toward me... and she aint really wrong on that point :) In a genre that always pushes the notion of each person being the best of the…
the screenshot is from max8 viewport, but it looks same or even worse when rendered. The problem area isnt too wild i guess?. the circular stuff on the side, sure is pushing it tho, and i will remove that from final model. havent tried in max, but maya 2009 is giving similar results. will try in max and see how it goes.…
Bloody hell... I just downloaded it. This is about 100x more impressive than anything else I've seen on the iPhone yet, and I'd already been impressed by some of other games. How can you push the boundaries so much further! It's like, it's not even just 'a bit' better than some other graphically good iPhone games, it's…
Heya Shadyra, Great to see someone making this weapon :). It looks like you're off to a great start, looks cool so far. When I painted it I imagined the top area to be more of a blunt mace than a sharp axe type. It is definitely a cool interpretation though! I would try to push the silhouette on the side view and break it…
The problem is that they dont seem to keep consistent naming or even have undocumented functions and shortcuts. In example. I cannot find the turn finction on that list even though it does in fact exist in the poly edit tool in max 8. Secondly they dont seem to have any options at all listed for the paint tool, yet ctrl…
Hey man, progress is excellent! The light edges of the wood bother me though, looks like the table has been varnished really sloppily. I think you could push the highlighst on the edges of some of those cracks in the wood. Also, the I'm not sure what's going on with that shadow on the dagger, did you erase some of it in…
Heeeey, Dan. Awesome stuff. Particularly the jeans. Maybe this might improve your torso. I think that neck part could be widened and the width of where the ribs are could be broadened, with the hips brought in for a better curve. Also, I reckon the pectorals are a bit high and pushed out. Should look sweet after that. Just…
The body is turning out very nice, but the face kinda bugs me. It appears very child-like and inexperienced (scars only make it look like a cut up kid which is a big on the gross side). Something more lean and rugged might be the way to go as it looks like he's still carring baby-fat. Now, if you really want to push it,…
The Flying Monk - Thanks for the advice , im going to push at character art if its what i really want to do, if it takes me a little longer its no huge deal, and im sure the skills can still carry over to environment art if i did change my mind in the future. Im currently in the process of learning everything and building…
Any sample screenshots and files would help me here a lot. Maybe there are ways I could improve the way I estimate the kerning. Sometimes its about adding another kerning pair to the list in the settings. Also I pushed an update this morning 3.2.1 http://renderhjs.net/shoebox/ It has a bug fix for the bitmap font on…