The Summer 2019 registration period for CGMA is coming to an end in just 2 weeks. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also…
Hello people I am staring to get nervous about technology (or lack of), maybe its my age but I think something more sinister is happening. I am sure you have read the win 8 critique and I have tried win 8 on a laptop and yes I gave it a chance but I just cant gel with it and I wont even bother trying to do any serious…
The Winter 2019 registration period for CG Master Academy is coming to an end in just 2 weeks! CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the Academy to lead their 6 – 10 week courses. These…
July 2014 (CE3 2014 Demo) August 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
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Hello everyone. Today I want to share my recent progress on scene. After the rocks, I decided to go back to the vegetation again and finish the roughly made palms. Before we get down to the bunch of text, just a couple pictures of progress and question for u. I am still experimenting with lighting and recently added…
This tool is awesome! I've been using it for couple weeks and the reduction in outputs is great, It is saving me a lot of time in fixing some overlapping uv border in multiple bakes The option to isolate AO is also pretty neat, it is almost like substance painter bake but more flexible since I can decide if I will Isolate…
Now let's talk about how did I made my sounds: Blue particles: I used Dust to get some chimed granular stuff and make a ambiant pad out of it. Swamp background: I used Serum with a low pass filter and an LFOto get some modulations. Feathers: I used Dust for the magical flare and Reaktor for the swift part. Violet shine…
Process is mostly the same, depending on the asset. PBR: realistic If you don't have a library already, defining your surfaces breakouts and definition is the most important step to do early. I like to add solid colors to sections around the mesh (usually from an object-color bake, and make masks in PS for groups) to…