rel="Lightbox"?attachmentid=7668&thumb=1&d=1355828432" class="thumbnail" border="0" alt="Click image for larger version Name: glow.jpg Views: 8 Size: 215.0 KB ID: 7668" style="margin: 2px" /> This direction is kinda what i meant. Next step would be to set up all your lightsources in the hallway to a point where you can get…
1) The Robogirl. I'm generally just not down with the design of the character, which is a little more deeper of a problem than the texturing skill or rendering skill. It just doesn't look well designed. 2) From the clutch of anime characters I'm seeing, ignoring my taste critiques, there's items like how arms are deforming…
Now you're comparing homosexuality to being a chemical junkie? Classy. shotgun Though I haven't read anything on it I know it's way too early to say this DMT because a few people with brain disorders seem to be better after taking it. But that in no way suggests in even the slightest way that it a good idea for normal…
Cool welcome to Polycount. Good start on your Delta force guy. Ive built similar dudes to this so I figured Id give some feedback. It looks like you understand what you are doing technically and you are on your way to making game quality stuff. That being said, there are many places to improve this model. -hands, face,…
Good suggestions to be found here :) I think the consensus is that you may have gone a bit too hastily and heavily into the scale-level detail. The general rule for anything is start with the biggest forms and work smaller and smaller. The proportions of your protoceratops appear to be really quite good, but he takes on a…
hey - you're off to a good start! there's a few things I would suggest to fix right off the bat. - your objects (barrels, urns) still have hard edges. Since I see you're using maya, select the object in question, then go to Edit Polygons > Normals > Soften/Harden Normals (I am guessing at the titles here) and choose All…
deferred shading IS NOT SAME AS indirect lighting indirect lighting takes the scene's geometry into account, whilst deferred shading can only lit what is "visible" in the current frame. With deferred shading the main benefit is indeed that you can do multiple lights on screen at much lower costs. The major drawback is that…
Didn't take it personal or anything. It's just that like ror said, this discussion has been around as long as some of us, it's rather just annoying having to repeat yourself every half year when photosourcing sux00rrs11 posts show up again, it's pretty much always the same arguments being made, from people that don't know…
Hey everyone, I just did a blog post on my site where I summarize all the tools I'm using to make Eastshade. I'd imagine a post like this is only interesting to fellow game devs and 3d artists, so I'm cross posting a shortened version of that here. I'm sure for the 3d tools there's nothing you guys don't already know…
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…