Aaand, just for fun: Messin' around in my simple lit scene haha - I haven't learned how to add collision yet, so it took about 15 or 20 tries to get a printscreen of this before I fell through the floor XD
tnx guys! yeah...ue4 is still just a dream so i guess i will continue doing assets for good old udk MisterSande; i work in a small studio in Croatia called Dreamatrix, our rpg is aaaalmost out : ))
haven't heard back from anyone for an internship , 1 person contacted me for a little bit freelancing, and a christian gamecompany sended me an internship offer aaargh the stress day after tomorrow 6 interviews with local companies
Update time! Really hard to list all the stuff that were added since the last update but I think the major additions are the backdrop buildings and balcony/throne area. We also did a major scale pass, hopefully this feels much better now! Man... only two weeks to go. Exciting times ahead! aaaand here's a sneak peek at…
aaaah many thanks, very good assets ,now I see your diffuse are so much greater , you don't need to care about the normal map. Keep going, I just subscribe to watch this:)
Alright, I'm back with an update! Thanks all for the input, it was quite helpful :) I heavily reallocated poly density, taking from smaller details (and killing most microchamfers) and adding to the larger components where poly stepping was super visible. I attempted to entirely remove the slots and screws from the lo-poly…
Yep the scale is weird. Your curve for the roof is to big compared to the walls. In the concept the curve wall relation is smaller than 1:2 but in blockout bigger. The curve for the roof is not really a curve more straigt but in the concept more organic and the hole looks smaller compared to the room. I hope the box is not…