Wasp: either flip your normalmap channels (try green), or make sure no invalid tangent data has come along from Maya. Xolo: that's not really related to my shader, Autodesk just has some weird problems with that stuff. In general I think it shouldn't be much of a problem, because once you get to the shader presentation…
Hey Pior, thanks bro, was kinda going for a more comic look. Adi-ish is a mad compliment. However im not sure that suits the dota universe/fans. mad fan of your work btw! Wizo, Cheers for the kind words, and completely agree. I think I need a cooler or a more desaturated colour for the background. It's a hard choice to…
thanks. im generally starting to feel like im approaching the best shape of my life. :D when i was in high school doing sports (swimming/water polo), i would run about 2 laps around my track at school, about half a mile, and then start to get tired. today i ran 3.8 miles in 30 minutes at a constant speed. not once did i…
this is looking great! This piece actually helped clear up a form issue I have been having with a character I am working on. His legs look a little short though I would say, and I think it is making him look a little squished. In life drawing I have usually measured Head to crotch, and compared that proportion from the…
Its a solo project.Its not for a game.Its just an animation video I want to make for animation practice.I am not a pro at rigging but if I can get some suggestions I would do further research on how I can get it done myself(also rigging practice).Everything will be done in Maya for animation and rigging and I will render…
Make the edges hard on your low poly and make sure you split the uv islands as well. This tutorial from Marmoset will explain things better: https://www.marmoset.co/posts/toolbag-baking-tutorial/?page=Best%20Results#bestresults If you want to see what's happening, in Substance Painter switch your view mode to "solo" and…
The requirements on Pixo's site say Zbrush requires a resolution of 1280x1024 My main monitor is 1280x800 and it doesn't show all the buttons either. The buttons are Solo, Transparent, Ghost, and expose You can creat a UI from scratch and move them to visible Screen space or access those buttons through the Transform…
I haven't payed much attention to the pelvic area. Ill address that and the shoulders tomorrow, cheers! Spent a little bit of time on the face tonight. Really struggling with it. Something is off about it and I can't work it out, probably something to do with the brow & eyes, it's my first male sculpt solo in zbrush. Any…
If you like the game/jpop stuff, I'm currently hooked into all the crazy people using the vocaloid2 software and the even crazier real people covering songs performed by software. just search vocaloid on youtube for what I'm talking about. Some good (and some bad) stuff out there. I pretty much have every game and anime…
Hi, I'm working on this model for some days now and I think its time to give it a thread. The high poly is nearly done, I just have to do some small changes. The model should be a mobile reactor that powers all other structures (its for a rts/fps hybrid game). C&c is much appreciated. That white rectangle floating in front…