Hi all, its been a few weeks since I lasted posted an update of this project, so I thought I would give a quick update on what I have been up to. So first I have been working on refining the models and creating the proper low poly versions. I'm almost done with this processes all that is left are a few props. I redid most…
Started to learn retopo. Got via twitch channel from pixologic streams correct workflow for retopo and when it is needed and why and what cases and what are optional software's to use to do that. (way faster then getting help from forum some times) and often people are more nicer to you. Forums in other hand some times…
@Shaz_Snow Thanks! I streamed that but its was two weeks ago and Twitch is removing vods after 14 days so its gone :( In short my workflow was following. I made low-poly models in max, exported those into ZBrush where I subdivided them and I used radical symmetry to sculpt those details. Last step was to use some flatten…
The game has a high skills curve, which includes knowing how to avoid getting feared taunted, etc. All the things that are being complained about, are the things which really filters out good players from the just casual player. Build your team understanding each other weakness and strengths, and fight adapting to what's…
This game has the best action sequences to date in a FPS. There's a barrage of shit that happens before during and after (all in slow mo if you want) and leaves you with a HUGE OMFG WTF BBQ!!! after every fightfight. God the first time I shot a dude in between the eyes with a Hammerhead, the pin to the wall.... but they're…
haha thanks so much guys! and i don't mind at all! i gotta say that it was you guys that kept me posting all the time anyways and striving to get better. i know the 2d shenanigans will always play second fiddle to the polygons here but to be able to improve from "crap" to "not that bad" in such an awesome environment has…
Hey Guys, Here is my latest project. Rendered in Unreal Engine 4.10, all assets were modeled in Maya and textured using the the Quixel Suite. Some additional materials were created with Substance Designer. This was one of my most complicated scenes due to the complexity of the lighting as well as amount of assets within…
Hi guys! This will be the first time I put something serious around here! Not that I'm very experienced with Zbrush (this will be my 3rd sculpted character, and the 2nd to be finished(I hope)), but I'll do my best! First I thought on doing regular Mordekaiser, he kicks so much ass! I just started playing LoL the day he…
@Soldeus Thanks for the tips, i appreciate them very much because i'm extremely new to all of this. My height and Displacement slider is already pretty low, so i'm guessing i might have cranked up my normal too high. I will have to play with that some more then. Thanks again for the advice! @jorymos WOW. Thats really…
@DataDay No, they r suggesting that because these gamming grannies have been gaming since 2002 for the most part that their number pre-dates the current social and mobile landscape. Also they r inferring that their data suggests their superior numbers do not necessarily have anything to do with social and mobile trends.…