WOW! the game is BRILL! "okay okay. here i go. cons first: - opening cinemtic sequence is looong and arduos. - too many cutscenes, but they're nice to watch, especially trying to catch those visual glitches to unlock achievements - the tutorial is too long, and gets a bit boring. i know its a neccesary evil... but meh. -…
Theres an issue with the Highres capture option, no clue what it is but heres a workaround. Just type this into the console: HighResShot 3840x2160, or any other value you want, and the issue will not be present anylonger. (Make sure you press Strg+the play button, to fly around ingame and access the console) If you…
Hello Polycount! I've started 3D modelling with Blender this month, so I hope to use this to track my progress! I'm interested in making lower poly game models, but hoping to expand my skills to include all types of 3D! A bit of pixel art might end up here if I pick that back up in the future. Crits are more than welcome…
Hey all, just wanna post some things I've been working on recently. I've taken Polycounters advice and switched gears towards prop modeling which will hopefully make my portfolio a little more professional in the long run. Heres what I'm working on now: This is the high res version of a sci fi - Quake-ish inspired door,…
HYPE HYPE HYPE BRAHHHHH! U PSYKED YETTTTTTT???? Given that people nowadays are still managing to push the Commodore 64 to newer and further limits, it is highly unlikely that the PS3 is done doing things yet. That said, it IS becoming financially unwise to push it, because it's probably better to aim at PC's and next-gen…
A sword kit of a poor samurai hope you guys like it ;) i made it as a game-ready modular assets Modelled in Blender, textured in Subtance Painter and rendered in Unreal Engine 5 Follow me on Artstation: https://manhha_khan.artstation.com/ !
as far as VR goggles go the oculus rift was already exciting enough for me. have been playing with one for a long time now. actually i'd well be more excited about new types of VR controllers that support game-type movements. walking around in your room does not seem very practical if you cannot see your physical…
I think its cool how they handle tech. They aren't racing to a finish line of OMG WE MUST HAVE THE BEST GRAFIX EVER, but hit the core concept of why we play games. Sure, it may be a little bit of a let down that it isn't the "omg wtf new tech" demo people hyped their minds up hoping it would be - but in reality we over…
Only thing i can think of is to ask the : Mesh-machine Creator about the situation and perhaps they could provide the solution or at least bring it to their attention about this situation. Assuming its a blender issue? lot of people talking bout the "editors of blender having too many hats", "in competition", what needs…