Yo, So, as a level builder/designer what do you find is the most common tiling textures/assets you find yourself making? for instance... I can't tell you how many wood textures i've made over the years, because the ones available for the project didn't quite do the job. I'm working on a set of materials/assets for level…
Not 3d printed, it will be manufactured as a perfume bottle (I'm asking about the metal cap). I tried doing it in Zbrush, but when I used the DynaMesh option to increase the subdivisions before applying the alpha embossing, it yielded a similar result to the displacement map in Max. I'm a newbie so outside of checking…
Hello and thank you for reading. I am looking for a level designer in Unity to lay out 3 environments for a 3D Souls-like RPG. We are currently a team of 6. Please direct message me with your level design experience / portfolio and I will follow back up. Thank you.
Hello all polycount community I am a recent graduate student from a game design college in Montreal and I have decided to pursue level design. I was just wondering if I can get some feedback on quality, if the website is actually good, tips, and any other advice from level designer and everyone since I would like to dive…
I had an opportunity to share a breakdown of my King Arthur Project on 80 Level. I hope it is helpful to others. Full Article 80 level:- https://80.lv/articles/medieval-village-production-guide/
Hello, I am looking for a Level designer to help me design the layout of all the plateform level of the game. The game run on Unreal Engine 4 and it is a stylized game. Here a video of the prototype of the game : https://youtu.be/OFdoH8hG4z8 If interested, feel free to contact me via mail : aartscyan@gmail.com Best
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Hello everyone! Recently I discovered that I’d like to become a level designer. I’ve read everything from “don’t get a degree” to “get certificates” to “study on your own”. Does anyone have good insight into the best way to achieve the goals of level design and gain a good job? I know a nice portfolio is of upmost…
For the past few week I've been working on the gameplay of my level, Code of Conduct. Now that the gameplay is ready, I can now move on to the visuals. In this thread I'll be posting for the next 6 weeks on my progress as I get this level all singing and dancing! I'd really appreciate a lot of feedback through it to help…
Sub-d is the name of the modeling technic. You model a low poly cage that will look fine once subdivided with a subdivision algorithm (catmull-clark). Your base model having fairly low vertex, it makes shapes easy to control. Ok now i see Pior image. yeah that's Maya subd surfaces. Kind of patch modeling in max, transition…