I would definitely take a look at how other artists handles translating an anime style into 3D. There is a lot of difficult problem solving especially with the face and I find the best way to learn that is to replicate what other artist have already figured out. Here are some examples, I hope this helps!…
Hi, I finally finished posting my first
ever project, the bathroom set remake from La Casa De Papel (Money Heist) on Netfilix.
Hope you like it! Video showcase: https://www.youtube.com/watch?v=IFGLSYBfkN8 ArtStation link: https://www.artstation.com/artwork/5XyDQz Props: https://www.artstation.com/artwork/XnAnaY Materials:…
Ok, lets star with... you've got A LOT to learn up to the point that'm not exactly sure where to start, but i'll do the basics. Your modelling skills are very poor at this stage, rather than creating entire diorama, i would really suggest that you focus on creating assets indifidually to improve your skills. At the moment…
I'm just gonna break down your site from a first user experience. First page: Huh, where's the art? Kind of a cool photo of yourself but there's not really any art. What does unity and unreal engine mean? Can I click on them? Nope. Huh.. Lets try projects? Projects: Huh, still no artwork.. Weird.. I can't even click on…
Overall I think your assets are quite good. The texturing has some improvement but it is nothing major. 1: Since your doing props I would add a marmoset viewer to all objects. This way the person hiring you can check out all the channels and thus see how they are made. I would put it below all the screenshots so that if a…
Here;s a speed sculpt I made a few months back to 1) do the head thing and 2) try out skin & hair rendering. Very interesting stuff, I think I'm going to do more like this! I put him up on artstation so check out the marmoset view there too -- <a href="https://www.artstation.com/artwork/nQ8rRo" title="Link:…
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
Hello everyone! I wanted to share some work I've done as a rigging TD over the last few years. The work ranges from TV to games, tool development and some random demo's here and there. You can take a look at my artstation page here: https://www.artstation.com/ollarin And to start it off, here's some work I've been doing…
I didn't made scenes for fun a while ago. I practiced in greek architecture sculpting and texturing and now I want to combine this in epic ancient temple scene. Right now I'm working on scene blockout, I'm not quite finished it yet. I'm not sure what will be at the walls on the sides, they feal quite boring and simple now.…