Loving the helmet material -- that on the body will look cool. I'd say more paint thought! As for the rest of the body -- the armor seems a bit rigid. It seems that this armor should be very flexable, and agile. -- maybe not. In any case, armor shouldn't restrict movement. Looking at the front and back of the torso, there…
Hi guys. i'm trying to add some embossed gold to plate armour. currently i'm drawing the pattern i want into the armour with splines, and converting the splines to cylinders. it looks good except for one small hitch! currently, if i have any of the splines overlapping, i can only fuse the verts together, making sure…
You look like your doing pretty well so far on the armour. All I can suggest is keep in mind mobility, its main purpose of defending KEY locations and its secondary purpose of integrating with webbing or supplying attachment points to bypass the need for webbing. Armour Wise Id always block in the key defensive plates and…
I see that you just continue working on your first mesh since the torso has the same wrong shape as it had before and your feet are way to long. You want to move on to unwrapping but your sculpt is far away from done. Saying that having right anatomy is not that important since it is cover with armour is just so wrong,…
All right, as you might be able to tell I got rather bored and unmotivated with these sketches so I'm going to take a different approach to this. Instead of modeling a random item from around my apartment I will do something more ambitious and model a suit of armour piece by piece. Originally I was thinking of doing a…
Nice work so far, I'm no character artist so I'll leave those crits to the experts but one thing I would mention is make sure that the design fits his purpose. If the character is being sold as an assassin then adding a load of large, cumbersome armour might seem strange to the viewer. The job of an assassin was to…
Your stuff looks good, just not amazing. And I would take the Nurgle-Nought off your site. It's not as good as your other stuff and it brings everything else down. You could fix it by making sure the pestules and chaotic infection spreads across the armour more, or blends a bit better. The armour looks really plain and has…
I think the reason he looks a bit overweight though compared to the actual picture of the armour is because the armour pic breast cover curves right in to the thinner waist, and the bottom of the chest plate clearly distinguishing it as a separate piece to the pelvic cover. With your guy the chest piece blends right into…
Some pointers: -Give us a wireframe shot, it would make this much easier to crit. -Don't use black as a background, it makes the model very hard to see, use 50% grey -It's hard to crit the head and its texture with the angle you've given us. I suspect you used this angle to hide texture stretching? -Learn how to paint the…
the model textures are a bit boring in my opinion, they need some colour variation and some interesting details. Where has he been? what did he do there? these things might have affected his armour textures etc. At the moment it looks more like he just got his spanking new matt finish armour out the box. These are things I…