El estilo de juego por lo que e podido observar seria en plan el abismo de los lamentos (por ser solo 1 calle con torres y con solo 1 camino para llegar al nexo y destruirlo) + El bosque retorcido (por tener una jungla en comun [bueno en el bosque hay 2 trozos de jungla separados pero se pueden llegar rapidamente de una a…
We are
looking for an individual who has demonstrated experience as a technical artist
with UE4. This role involves taking design solutions from around the country and
the world and helping the V2i Team to produce immersive business solutions to enable
better design outcomes, reduce approval timelines, cut red tape,…
Hello everyone, I'm new to this community and sort of new to modeling, though I've been doing it for four years. I'm entirely self and internet taught, and have lots of room for improvement. This project is the beginning of my Renard Queenston model. I'm simply looking for any sort of advice or criticism the community can…
Queen_Skadi sed: Is there anything about my model that sticks out like a sore thumb that probably needs rectifying or revising? Any improvements you would suggest? Yeah that you are working from 2D sheets as reference explains some of the incorrect anatomy. Really it is the shape of the whole figure not really any one…
Hello polycount, long time no see. I am a concept artist looking to fill my studio hours. Email me for a direct quote alexdrummo@gmail.com http://www.alexdrummo.com http://alexdrummo.tumblr.com I am looking for work creating environment/character/creature concept and illustrations. I primarily work in Photoshop, Paid work…
THE STORY: For a while now myself and Vorge have been discussing the idea of a little art Vs, but you see we couldn't bring ourselves to trash talk at each other in any meaningful way....he is just too much of a gentleman for that. I am a scurrilous cad that whould have no qualms about conduct befitting that of a dock…
Over at ArenaNet, they've been kind enough to publish a case study on what their environment art team have been doing on Guild Wars 2. The article goes into how they've approached the art for the second incarnation of the game and it's definitely worth a read. "At no point in the process is anyone afraid to tear down an…
Name: Mark Jones Email: mjonesgraphics@comcast.net Resume/Portfolio Link: www.mjonesgraphics.com Hello all, Just wanted to introduce myself. I am an industry veteran artist of over two decades, having worked on many award winning titles, such as the Elder Scrolls Series and Dark Age of Camelot. I have just finished work on…
Hey guys, Just wanted to get a thread going here for a project that I'm working on with Paul (Zeronis) Kwon. It's called Mekanizer and currently is a collection of collectible desktop 1/8th scale figurines (9inches from head to toe). Think, Queensblade mixed with Monster Hunter. To give you a tiny bit of information on…
Hello everyone Ive been looking for some help for around 3 months now and the latest trail led me here (hopefully this is the last stop). I need someone to help me out with graphics art in my game. The game itself is a 2d scrolling shooter, its quite simple since Im still learning the art of game programming but once…