@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
Unwrapping is generally across multiple udim tiles. These days a hero character might commonly have 100+8k tiles. So squeezing pixels out of 0-1 isn't relevant. Displacement(and other maps) maps are often painted to the finished organised mesh in Mari.(as opposed to derived from sculpted detail.) and Render time…
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
Hi to all. Happy Halloween.I work in Maria Fan Art - Character "Game-Ready" from Silent Hill 2."I'm not your Mary."For this halloween season.Feel free to comment.Hope you like it.Please give some love in my Artstation:https://www.artstation.com/artwork/vD5kvd
It's just how i like to do it. If i have a different disp. scans that i need to integrate together on a single mesh, mari is going to give me the most control. Oh, so if you're using multi-channel scan assets then that method is probably not as viable since mari doesn't paint multiple channels at the same time. Substance…
With my money running very thin, I'm quickly trying to find a new job to help me finish my portfolio. The problem for me though is that I've gone through so many part time jobs before that I'm going to have trouble adjusting my skills, especially when I spent my past 6 months on doing art. Retail has given me PTSD and I…
I mean, these competitions we're initially sweet because there were so many... "segregated" 3D Forums for artists to use. I think when Puker54 and i participated in Dominance War we were part of the CGChat (i think?) forums. This is as close as i get :…
Hi, This Realtime character is entirely made by me based of the concept art of ZHENG HUANG. It tool men 39 days to complete this character. This was my personal project so that's why it took so long. I have learned so many things in the making process of this character. It took many back and forth tweakings that took most…