@ysalex Hey there :) riiiiiggght, the dirt is a little over the top, I know! I've been using the fake it render package from Mike A. Nash and it was a bump map that was applied in the shader. I saw it a little too late, Wanted to redo the render but my computer just cannot handle rendering without over-heating and shutting…
Definitely useful, thank you. Sometimes I get discouraged because I feel like I'm jumping into the game really late, and with the rate technology advances I feel like I'll never catch up. Then I just need to remind myself that everybody is just a bunch of furless primates winging it like I am. But at any rate, my only real…
Glad to see someone starting out with so much passion and motivation. Finding spare time to do this work is pretty tough when you've got a family! For your next speed sculpt I'd recommend finding references that show the head in a simplified form, something like the Asaro head or a Loomis head model to start with (you can…
SLIPSIUS thanks for such reply Honestly I was using reference as for the jump, found on youtube some guy was jumping and for doing that he spend like 125x and as I was looking at my playblast of that, it was too slow, so I make it almost in twice shorter like 68x but later I discovered what the problem was behind all that…
Updates Pt 3.... Much of Mokoto’s gear has been assembled with another set of Kit named, specOps. This is a custom kit of mine comprised of all the spec Ops gear I made over the course of Breach and Clear, and Breach and Clear Deadline development. Allot of it is molle based and was modeled to spec in MODO originally. But…
- Sometimes the cops start chasing you when you're driving drunk even if you arent causing any accidents. - On the driveway at Faustins house are two fine-ass cars to be found! There is also a really fast bike parked outside a radar tower on the airport(where the airstrips intersect). You can get different coloured…
Hello dear Polycount! My time (or the lack of time) is crushing me, but I am doing my best to work on this project as much as I can. I am doing a lot of modeling work and preping of the enviroment, but nothing I could really show (I hate showing plain grey models). But I started texturing this gate made of scrap with…
Glad to see this pop up again aha. I have another 40 or so days till my final hand-in date for my three tier research paper, project and assets. I've actually been creating a short three challenge survival game in Udk based around the same premise of horror and immersion. I highly recommend you look into these areas for…
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.
Mech 2 v1.0 / 1.1 ran native in DOS in (if I recall correctly) Protected memory mode, something pretty novel at the time. It's what allowed them to squeeze unaccelerated 3D graphics out of late 486s and the first Pentiums. It was later released in a DOS / Win95 dual native release, although the Win95 implementation was…