went straight into lookdev and arnold renders, first time using that renderer i have just seen this! completely forgot polycount existed :cry: ill consider it when i give him another pass on the textures! thanks anyway =)
Thank you :smiley: glad you like it, Yeah i should make it a realtime model. been thinking of either do a hand painted model or try learning arnold skin shader :) Eitherway, shall update the progress :wink:
Here is an updated render. Trying out Arnold for the first time! I painted the eyes in Photoshop as I didn’t bring the texture through, hence why they look a little different from before. Any more more feedback on him? :)
Hi, I focused the face close-up details and I made some experiment with Arnold render using alShaders in Maya. The peach fuzz was made with XGen. The face details was sculpted in ZBrush and I painted the SSS textures in Mari.
Raymond Arnold: This is very true, but any reputable company would not do this imo, at least not to risk getting caught and legality issues etc. Anyways, this definitely isn't the case here, there are a bunch of us that have done this exact test. It's legit ;)
Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be glad if someone can help me with this problem.
Working on an Environment. I thought this would be a simple yet great scene to try out and build up knowledge before moving on to a more intricate Environment next time around. Working with Arnold aswell for the Lighting and Rendering Concept By : https://www.artstation.com/artwork/GEmzW
I am finished in last 20 days first 4 challenges, first i am used v-ray, but later i decide to use Arnold, and exelent shaders from http://anderslanglands.com/alshaders/index.html Wires: https://www.artstation.com/artist/dragan_kojic
A project I made to improve my character skills. It's a semi-realistic take on Young Nahoko from "The wind rises". Modeling done in zbrush/maya, texturing in Mari, shading, lighting and rendering with Arnold. Xgen hair. On my Artstation too: https://www.artstation.com/artwork/5484z
Hi, guys. I'm trying to learn 3d craft by myself. This is my first 3D model. I've done it in Maya 2017 and rendered with Arnold. It took me one day and most of the time I spend on texturing. Give me please any feedbacks.