If you see someone selling an old version of PS or selling new version a lot cheaper than usual there's a 99% chance that it's no more legal than torrented photoshop. As retarded as it sounds, it's pretty much impossible to get an old version legally. So people who prefer to work on older PS or 3ds Max are screwed unless…
I know what ya mean, man. Been unemployed for 10 months. Got a contract with Turn10 again, but it's only for 99 days. Luckily that will put me past my 1-yr "benefit" year for unemployment, which means I can re-apply again. Hopefully it won't come to that though. I'm crossing my fingers they renew my contract or something.
About how to make the foliage , I have taken oneleaf and I build up out of it the whole branch and subleaves just altering repainting etc ... I guess I can say the whole thing is 99% handmade and 1% photo... but I am not sure of the results anyway ... http://img210.imageshack.us/img210/4775/ceibapentandra.jpg skip thew…
My honest opinion is that you should be texturing outside of zbrush for the game stuff, or at least finalizing the textures outside of it. You have a few options I'd recommend looking into: Substance Painter (pbr based, currently $99 on steam. Indie license) 3d Coat (currently $280 on steam) Mudbox ($10 a month sub) Mari…
Actually, I'm using GLSL in the viewport. They look 99% the same though. What appears to be a smoothing error is actually some geometry from the high poly object transferring down on the faces below it. I think I want to reshape the barrels a bit so there isn't any occluding geometry. I'll try the beveling on the rings and…
Did you install drivers that came with the tablet[CD they give you ] or some new of the internet ? What ever the problem is easiest way to fix it to make a clean installation of windows , zbrush and tablet drivers that will pretty much solve your issue 99% out 100 . There could be bunch of things like corrupt or confuse…
You will only be able to see artifacts if you are lighting a pure white surface. in 99% of games you would never notice it. The alternative of lower range would result in a lot more problems. Even in unreal 1 the lightmaps must have been scaled more than 0-1, probably 0-2. If your lightmaps arent used to brighten the scene…
[ QUOTE ] PC doom 3 is not as demanding as you think [/ QUOTE ] ummm... 99% of gamming machines can't play doom3 at a decent framerate at the highest settings. And ratcheting down a game with 3d assets is not easy, if it was 'easy' than doom3 Xbox would have come out in dec when the pc version shipped. C'mon now... Check…
With 3dsMax there was no other way because it was crashing at a unacceptable rate (still buggy to this date but improved a hell lot since max9). Photoshop was in the past always very stable- but tends to get more of a bloat ware and not anymore 99% stable. I had a few crashes with CS3: it usually would just close itself…
yeah, something I hadn't thought about, but if you plan on always using the computer with it, you can get an HD tuner card for the computer which would allow you to watch the TV using your computer for the tuner... especially since monitors are so much cheaper than the TV. And if you have a laptop, they have HD Tuners that…