Hey guys, I'm in the market for a new laptop. I found a guy near me looking to sell his relatively new Alienware m17x for 2,000$ - Cnd. here are the specs. Intel Quad Core i7- 4930MX "Haswell Bridge 4th-Gen i7" Extreme Edition Processor (8MB Cache | 3.9GHz Turbo Mode 16GB DDR3 RAM 4 DIMMS @ 1600mhz Samsung 840 EVO Series…
Hey guys, I'm trying to get some more organic models into my portfolio. This was more a test of workflow and making the textures, so please point out some ways I could improve my second try. I used a photo as a base for the trunk texture, but other than that, the textures are my own creation. My ultimate goal is to have a…
Ive just been trying to crop a series of pngs(animation), there are about 400 frames so I created a photoshop batch process to take the canvas size from 569x320 to 512x320 but when I compare the output images to the input images there is very noticable blur! this is really wierd as I thought the image would not be…
Hello, this is a prop that I have been working on and I would love to hear some comments and critiques please This is a 1024 texture for the whole thing. I also have a 512 version but more detail than l anticipated was lost so I am thinking about re-UVing it and using a ton more space and get better texel density out of…
I'm struggling with textures as these textures were from cg textures.com I think i'm rushing my work.I read what Vig said about 4:1 texture ratios and It's something i did not know what so ever.I really appreciate tips like that.So i'm posting this here in hopes of more advice.The texture I used was a 1024x1024…
so looking for answers and one google search led to this old thread http://polycount.com/discussion/139219/maya-uvs-texel-density reading down till the numbered list I had a question... * before moving all shells into the uv space (for the UV snapshot) when i resize my shells to fit into the uv snapshot space, the good…
Ok so Im trying to figure out whats is the best approach. Im using UDK and my textures are 1024. I have several textures that have areas on them with lights. Would it be better if: A. Save out a 32bit 1024 texture and use the alpha for the emissive in the material. B. Create another texture just for the light section and…
Hi! Something I've never quite understood is the difference between 2048 levels vs 1024 pressure levels. For example: Case 1: You press the pen with a given force X, which would be your medium force. On the tablet with 2048 levels, that would translate to 1024. And on the 1024 levels tablet, that would be 512. (values are…