Crits on my barrel texture would be great. Now I only need to texture 13 more models real well in the next 2 days. I'm too slow to get there probably, but I can try.
13 pages of beauties :) such an awesome thread. @Tits- Been watching your progress, I digs the outcome :) nice cloth sculpting! Just finished R. Mika for a challenge. Going to get back to my weekly sculpts :)
I'm trying to install this and am getting an error- import NSUV # Error: line 1: IOError: file C:\Program Files\Autodesk\Maya2017\bin\python27.zip\logging\__init__.py line 935: 13 #
Omg thank you! your a life saver! little thing I noticed: when changing the sub axis from 12 to 13 the normals seem to smooth. No problem ofcourse, it just seems a little od :P
It's going full release now. Over a million people "demanded it" and got it a full wide release like a normal hollywood flick. Now I get to take my 13 year old niece to see it. :D
[ QUOTE ] boo social networking Hooray beer! [/ QUOTE ] ...says the 13 year old kid. I'm on myspace, and I think I still have a facebook. I'd actually use the thing if there were a polycount group.
After retopo re-sculpt and quick texture you can see a quick preview! Any suggestions would be awesome, please bare with me if it takes a while to finish because I am 13 and school, so yeah.
This is being passed around work, so figured some people here will find it useful. http://viziblr.com/news/2011/8/13/fix-my-pen-makes-your-wacom-tablet-just-work-on-windows-7.html
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
http://www.rockpapershotgun.com/2012/09/13/legend-of-grimrock-dungeon-editor-hits-public-beta/#more-124098 So, as one of the comments said, anyone up for creating an Eye of The Beholder remake? :) Man I loved that series, and this so reminded me of it.