Varies how I do the materials, either vertex colour or colour ID :) In this case I'm using a colour ID map with up to 8 colours (and a bit of custom shader logic to separate cyan/magenta/yellow/black/white) So the maps I'm using are 1024 set for the opaque stuff and 512 for the alpha stuff (both displayed at 2048 here),…
Hello Polly Count people! I've been playing around with the idea of trying to build my own game (well, me and my brother) and something that's been bugging me is texture sizes and poly counts (how I found your forum). I've been doing some reading over the last few months and people are all over the place on poly counts and…
We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in brainstorming sessions applying their skills and vision to the…
Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…
I have this pipeline that I am really trying to utilize that involves creating characters in their most simple shapes first in 3dsmax (constructing out of spheres and boxes and adjusting until proportions are spot on). After this I take the object into zbrush to create a unified skin for use in detail sculpting however…
Since the release of the first cinematic trailer in Nov 7 2014, I fell in love with Overwatch. Recently I’ve been playing and studying a lot of it and decided to do my own skin for one of my favorite characters: Widowmaker. Inspired by the amazing concept artist Kelvin Chan I decided to take one of his pieces and give it a…
Hi folks! Let me share a project I've been working on all of last year: Tapacron is an epic pixel art chronicle where everyone can participate. The project is ad-free and non-commercial, purely for art. The goal is to create a pixel art chronicle over decades, capturing popular events, persons and memes. How it works: 🔹…