Hello everyone, I would like to get some research done for my exam of Product Design. My project is designing a First Aid Kit for a day out trip in Countryside. After doing research on my own I am going for Hikers rather than Mountain bikers, Wall climbers, cannoers, Para gliding etc (all sort of other physical sport…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
Hi, This is a copy of a post I've made in another sub-section but i thought it was better to create a new thread in order to have support for that hard case. I'm trying to use Toolbag2 with Nvidia 3dvision; Marmoset support told me that actually they don't have any 3dvision monitor to test it so i'm asking some help to the…
Hello everyone, So i've ran into this issue and i cant seem to find a way to get rid of it. What happens is a weird seam shows up on my normal map edge and i cant find a logical explanation for why its happening, from what i can tell the maya transfer map engine misses a couple of pixels and then "finds" the edge its…
In this webinar, Omar Gatica, Principle Artist at Infinity Ward, will share his experiences as a lighter and his overall workflow & process on achieving beautiful & practical approaches to in-game/real-time lighting. During game play, lighting plays a significant role in the believability and integrity of a story. If done…
I'm still trying to figure out how to input map for high poly model with no baked normals. In the graphic below you can see different input and their result in dynamask (sharp and Huge). I used the sample AK gun for these test. On the left, the input is a normals(baked from high poly) . And below it, the 'Huge' mask that…
shortest way to learn german... the euro english! The European Commission has just announced an agreement whereby English will be the official language of the European Union rather than German, which was the other possibility. As part of the negotiations, the British Government conceded that English spelling had some room…
@FourtyNights : while the technical characteristics of the models are indeed similar to the output of current 3d scanning tech (automatic meshing + vcols) which indeed is not usable directly in a game if a high visual fidelity is needed, the remarkable thing to me is how the tech does an incredible job at capturing…
Good looking wires! A bit on the heavy side as far as polycount but i guess its ok for a portfolio piece. About metalness, i believe that painted metal is somewhere in between metal and plastic but its hard to determine where exactly is a certain material and its even harder to generalize. It depends very much on the type…
Hmm. . . well, It's um, a starting place. The sculpt seems to be suffering from a lack of form and anatomical structure. Everything is a bit soft and undefined. The areas around the eyes mouth and nose are missing all of the details of how those parts of the face fold, connect, and transition into each other. (Like, for…