So, some quick things. Others are totally correct on your tri count. There is no reason the sword should be that heavy handed on tri count because you're not actually deforming anything. Every tri should have a purpose whether it be to lend to the silhouette or for animation deformation. Every ring you have between the…
Not sure what to say about the links to the stickies. Naturally they may be screaming the solution at me without me seeing it, but I don't think so. I can assure you that I've looked over them and the Wiki page to exhaustion. It's so much easier to evaluate simple cylinders and such. I tried getting rid of the "lip" but…
Wicked looking! Love the sculpt. The only things I would change, and this is just personal preference from looking at it. Is that I´d make the "skirt" almost scrape the ground in how far down it goes, and have the cloak reach just below his butt (like add 15-20 cm´s length to it).. I dont know why, but I feel it would give…
Looking great! Few things I notice are: *The wood in your scene (around the pillars, help desk and wall panels) looks really dark and causes it to lose a lot of detail. They are now just huge black panels which my eyes tend to skip past when looking at the images, which is a shame. *The big red flag is a completely…
Thank you! :) Oh, the workflow is actually really simple. Basicly what you do is just to make a texture with a lot of tileable areas, and some pretty generic details that can be used a lot without screaming "Hey! Look at me! I'm re-used 100 times!" Here's an example of one of my textures used in the level: Then, when I'm…
Your lighting is very un-interesting and pretty much paint by numbers. Everything that has a glow, has the same amount and everything that can be on is on. I hate that.....Just do one control panel on your tanks, make that stand out and make it have a focal point. Use that to illuminate the area. The tanks themselves have…
@Hayden Zammit, he said he mashed it together which I think means he built it using the reference and smashing it together in photoshop and then painting over (correct me if I'm wrong though Burton), which is still cool I'm pretty surprised you and Kevin managed to make concepts that look like stand-alone pieces out of the…
Yeah, I only watch X-Play and Unscrewed on G4. Occasionally I'll watch Icons, to me that's the only good show that was brought over with G4. Actually Adam from X-Play is the longest running member on this station. Because he was around while it was Still ZDTV. Though he does seem to be balding so he may get trashed aswell.…
You have some really great pieces. It looks like you have a firm art background which is great. You are right concept art jobs are hard to come by and sometimes they end up being contract =/ You asked if one is better than the other? It all depends on what you like doing. If concepts is you thing, just know its hard for…
Man, I remember that game - powerfully addictive, and more challenging that you might think. Haven't played it in ages, might give it another go now that you've linked to it. As for this project, I must be missing something. Why did 'they' (being the project leads or other team members involved) agree to put you in charge…