Hello Polycounters, I finally got around to making this. Thought you might like to take a look, perhaps flame it a bit, the usual Polycount treatment. You can see the thumbnails for the set at my workshop here: http://steamcommunity.com/profiles/76561198104560648/myworkshopfiles/?appid=570 EDIT: And here's the collection:…
Really amezing work JOOPSON doing great and keep it conntinue hope you will get what you want. I am looking this kind of effort for old phone first time. Good Job..
With a guy looking like a mirmillon gladiator climbing on buildings and activating levers. I think i played it one time like 23 years ago, so around 1991. AFAIR it was on pc, but maybe was it on master system or megadrive after all. Thanks for inputs !
Still WIP. Focus is primarily to push the colour values in skin tones. Just a simple Normal/Spec/Diffuse with a ramp shader with a Scanline render. Crits n comments plz!
I am using Blender for modelling and for texturing Substance Painter. Still want to add some varietion and detail but i want to show. This is probably my first legit model. Hope you like it and i want some critique and suggestions for making it better :smile: