Hey everybody! I know it's been months, but here is another update. It's a huge leap from the last one, but I'm finally on render tests. This isn't the final render. She will be posed and of course I'm working on her hair. Is there any feedback you have for me at this stage? I want to try to make her green skirt (and…
hey dude ! i finally found ur thread :P you got a really cool idea going on, i like the design and placement of her equipment. what are you planning for colours ? something vibrant i hope :) whats really bugging me is the projection/modeling of her lips and nose, it seems it doesnt fit with the cylindrical form of her…
Hey Azkur. She's looking good, love her face and what you did with it in marmoset, skin looks very real. I would say that she's having some anatomical issues - that's my main crit. The curve of her hips, from the side and front, seems very rough. I believe it is both the mass of the thigh (yours are very thin) compared to…
Haven't you spoken about adding different sets of horns/ears/wings and other details? Maybe you can reuse the elf ears that way. Also, I know the hair is a placeholder, but have you thought about having some hairstyle that shows off the skull's pointy scales or having strands twirl around the horns? And yeah that's the…
Hey guys, I wasn't too into the original concept for the antagonist, it was a bit boring and the silhouette wasnt too interesting so I decided to create a concept of my own - still a WIP obviously. The general concept is that the protagonist experimented on one of his servants by "conducing death" and then trying to repair…
Hey polycount! I started working on a UDK scene based on a Deus Ex concept. Everything is WIP and I welcome any and all feedback. Looking forward to see what you guys think. Current Progress: Concept: http://barontieri.deviantart.com/art/DX-BT-FemaBoss-258300787
Hey guys, Wasn't really sure where to post this. I figured some people that wouldn't normally go into the awesomeness thread, or the deus ex thread may be interested in a making of video. [ame=" https://www.youtube.com/watch?v=qNC8cW-8qCY"]Deus Ex: Human Revolution making of documentary - 720p HD. - YouTube[/ame]
Not really, it should be fine. A large goal of UE4 on the high end is to be able to support reflections. I'd say it looks solid, if a little like all the bloom from 2005-2006, where every artist found they could use it and went nuts with it just because they could. This feels a little like "hey look there's proper…
As with other posters, the hexes are a little overdone on this dude- Feng worked on some stargate ride stuff for MGM and I think this must be from that. Have you considered baking the hexes into the normal as well, so they work ore like little plates with edges? Cool stuff! ~P~