on 32bit XP i guess you'll hit the memory ceiling pretty quickly - 2GB of RAM per process if i'm not mistaken. max at work crashes "reliably" when it reaches that number - on a 3GB RAM system with the 3gig-switch set in the Boot.ini. if you work on hard surface stuff you'll most likely use the modifier-stack - symmetry,…
* The trim brushes can help get the planes started for the polish brushes to use. * You'll also want to look into their videos on using the deforms (polish by features & polish by groups) to control the results using polygroups. * Sometimes it helps to do the dynamesh stage pretty quickly (just get the main shapes down).…
I loved the first hour. I was pissed off when they made peace so quickly like that, but I guess it was purposely trite because it was awesome how quickly it all turned to shit when the Cally plot thread came back. Didn't care for the second hour... not explaining things they've promised to explain better than "it was a…
Before I get to your animation, just 2 quick house keeping things. 1) Stop putting labels on everything. They aren't necessary. The audience knows when it's a side view, and if it's a jump, I promise! People want to see the animation, not have to wait several seconds every time you change the camera. 2) Don't render with a…
[ QUOTE ] 1. Edge padding. It would be great to have an edge padding distance the user can control [/ QUOTE ] You can! Just do a mouse right click over the "dilation" filter and "configure" it. [ QUOTE ] 2. Render to AVI. It would be really great to have the rotation of the model in the viewer render to an avi. [/ QUOTE ]…
Hello! I am making a game using Unity3D and it has come to the point where I can hardly progress without the aid of 3D models. I need someone who not only is more capable than me in modeling (I suck), but also someone who I can bounce ideas off of. In short, I need a partner who is not a mindless robot and can tell me if…
The THIRD FLOOR, Inc. is looking
for a Previs Editor for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's pre-eminent,
Emmy Award visualization company with offices in Los Angeles and London as well
as on location with productions around the world. For the past 12 years, the
studio has helped clients visualize…
If we’re talking about game development, Maya is still a solid bet, used by a lot of studios. 3ds Max is probably a close second. Blender is far and away a distant competitor. Ultimately though one particular software package doesn’t matter as much as artistic talent, problem solving skills, and asset efficiency (if aiming…
Hermit has covered my reasoning pretty well. I actually ended up buying a 240 GB SSD after I got the 120 because Windows and things that force themselves on to the C drive (things that go in user folders, etc) filled the drive amazingly quickly. I'm just using both now since I didn't want to do a fresh operating system…
Thanks guys!! @JohnnyRaptor - Thats exactly what I had in mind :) I imagined that these towers would be thrown up pretty quickly with not much thought going into how they look. Like you say all standard parts that get shipped out and built pretty quickly on-site. @Cactus on Fire - Thanks man glad you like it! I actually…