Oh yeah definitely. I'm going to add alot more things to the scene to try to break up the tiling. Going to put some things in the road to break up the road tiling. I probably wont put a billboard on that side wall next to the fence, because I'm not sure they would put an ad facing another building like that ha. I'll look…
They're asking you to write a basic computer program - in pseudo code, which defines the game play. As game design you might do something like that in a real programming language, e.g. Lua. Pseudo code is not a real programming language, but it reads similar enough to a real one. I don't think there's a standard for it…
@ Gerasimimumu Thanks for looking! Most of the tris are in the treads. But yes, this is a high poly bake model, so I'll probably replace the treads with simple boxes. I usually make high poly first then clone and break back down into low poly as workflow. Never know when something's gonna poke out too much for normal maps.…
Sectaurs -- you got it. Revelation is basically a symbolic manifesto saying that Christianity will outlast Rome if the Christians will hold it together. The Beast is most certainly Nero, not only because he was massacring Christians en masse. I read that the public execution of Christians was thought up by a local Roman…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
update :3 Its not representative of the final colour break up that I have in mind, although it gives a good idea; Ill be wanting to break up a lot of the white with some small details/accents and black panelling but keep the overall read like it is now. Hands are placeholder and need love along with the calf/heel zones
Thanks a lot for the detailed feedback, really appreciate it. Good point about the overuse of grunge - I agree it can read too uniform and artificial, especially on the materials and wear patterns. I’ll definitely revisit this approach in future works and try to push more material separation and story-driven wear. Also…
hey guys, i was reading the facepunch´s tread about the dota itens and i need to say that i love this forum =] i read page of people insulting each other and not a single helpful post... @Gheromo, i think you put the wrong link =]
Great idea and work so far! I think restricting movement to only the player character in view might become frustrating in cases where you want to do something simple like moving to a location without needing to first ensure both bots can see the destination and eachother during transit. I would keep the current control…