there is an enviro artist with name @Taylor Brown who was doing some mentorship course, I forgot the name, maybe Clint Crumpler? Anyway this scene he's been working on has improved dramatically since he started so maybe he can tell you about that course. You've been doing this for awhile so you probably know your programs…
Blender with the latest release has become an all around kick ass software really and i'm saying this from a non blender user perspective. Although it's lacking in some departments like sculpting, texturing etc. So here is what i would do if i don't want to spend money: Main software: Blender Sculpting: The only viable…
What do you mean by "dual screening games"? First try to figure out the actual bottleneck as mentioned before. I assume that is 8GB RAM in total? Could be a bottleneck as well. As @m4dcow wrote, cheapest solution is to upgrade the CPU, you can check the prices for used i7 3770 as well. But if the GPU is the bottleneck,…
@zachagreg I know how the LOD colour coding works, sorry for giving you the impression that was a mystery to me too. Here's a screenshot with just quad overdraw on (full 3D grass blades).... I've watched a number of tutorials on grass and none ever mentioned "alpha mipping" or "normal skewing". Anyway, just for the sake of…
Thanks! I have found this post: http://community.foundry.com/discuss/topic/37145/hand-stitches-displacement?mode=Post&postID=339402 It highlights that the combination of height map and stitching model works well. I'm going to give this a shot and try and create a realistic stitch. Regarding the dynamic placement, I may…
It can be done in either, I like to make my trim all the way through as an entire material. Essentially the trim can be treated as a hero prop in terms of workflow. Highpoly baked to lowpoly with all texturing done in substance painter. You don't have to do this however and you can just use the bake information from the…
i found this break down and its great but how would you add the color and everything else to each feather after? https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/37602
If I were you I would start here if your new to UDK http://forums.epicgames.com/forums/371-Documentation They have a huge base of information, also eat3d and 3dmotive have some good tutorials but they cost a bit, hope this helps =D Also if you get stuck try the technical thread on here they have a dedicated UDK section…
So many fantastic entries!! ^^ Our contribution for New Bloom, made together with OniLolz Vikk0 and Elisa Kwon. http://steamcommunity.com/workshop/filedetails/?id=377754654