If you want to know the exact albedo value for something grab your camera and your handy Macbeth chart and go out for a shoot. That will get you the most true-to-life results. If you don't have a Macbeth chart see if you can find calibrated scan data online somewhere and use that to inform your texture. If you can't find…
The basics: http://en.wikipedia.org/wiki/12_basic_principles_of_animation The 12 principles of animation http://features.cgsociety.org/story_custom.php?story_id=1429 The twelve principles of animation applied to 3D http://www.idleworm.com/how/anm/02w/walk1.shtml Walk cycle broken down http://www.hippydrome.com/ The fine…
The table looks like it will fall over because of how big the top is compared to the radius of the bottom. That's a very minor pick probably, but that's what it reads to me. The texture looks ok, could use some more love with slight highlights and variation in color with the diffuse map and a more defined specular map. How…
I don't own any firearms myself, but my parents do, and I've done plenty of target shooting. Why do you want to buy a gun? Protection? Target shooting? Hunting? If you just want something to take out to the range, .22s are always nice (cheap ammo), but if you feel you need a firearm for protection then a larger caliber…
This is actually what is done a lot in studios that can afford it and actually the position that i have right now. Most of the senior guys are producing stuff to sell to producers. If it isn't flashy and dramatic it won't get funding to work on so the pieces they want to go forward are generally the ones that make the most…
Hello members. I am a newb in this forum. I tried to search for this topic but it hasn't been discussed extensively. I wonder if anyone knows about any tutorials on how to make your own mipmaps for the .dds format. I want to make my own atlas texture, and I wanted to use my own mipmaps so that there will be less seam…
Hello, How are you? I'm searching for a versatile Unity developer that has an eye for detail, good communication skills & inverse kinematic / secondary physics experience to join us. I need your help with simulating properties of 3D physics between complex 2D sprites using the player's mouse input. These 2D sprites are…
Hey guys! I've been researching payment methods for people like me who are considered "international" freelancers by most clients and companies for living outside the US, UK and EU sphere. I'd love to hear your thoughts on these services and additional alternatives. Because fintechs expand their operations every day I'm…
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
Hi all, thanks fo reply my post. Actually i am hope i can join a mod team as 3d artist but maybe i need some advice to pick a good one (like Neo_God said maybe i only get little chance to find it because it is only about 0.3 percent) so i can start learning dan got some experience as part a game dev team. Honestly, i wish…