Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…
I've been working on lots of little fine tuning, the face is a challenge to try and decide what is important to keep and what you simplify down since he has so much high detail basically everywhere. My goal is to get all the main hits that denote his angularity. IE: Nose, angle of ears, brows, and beard. There's a few…
I dug up an old post from a blog that I no longer maintain (shame on me). I think it is relevant to the topic, so I'll just paste it here: I have come to find that drawing is an indispensable tool no matter what medium you intend to work in. Use it to make notes, to examine different ideas, and to flesh out problem areas…
ZBrush retopology is pretty lacking these days. It really hasn't been touched in a while, so it's mostly just basic grunt work. I'd use it for getting down simpler shapes and basemeshes, but if you have access to other programs (Max/Maya/Softimage/Topogun/whatever), then you'll probably find they offer more convenient…
Minor update time (kinda). Didn't get much of a chance to do any work on this in the last week or so unfortunately, but I was able to put in some time today. Spent a lot of time tweaking the face, mostly around the eyes. I added eyelashes and messed around A LOT with the shape, size and position of the eyelids as well as…
I agree with the practice of reporting instances where kids play M-rated games to the social services. Hopefully the social services will handle these cases fairly and only intervene if there is a general neglect of the kids in that household. A teacher is actually doing his job right if he does more than just teach school…
Blog Entry #2 - Grass Terrain Texture So having got some nice highpoly grass blades, the next step was to make a custom terrain texture which the grass objects would blend nicely on, so here's the steps I took to create the grass from 3ds to the sandbox. Step1: Having spent the time to make the highpoly grass for my…
Model/normals look sharp. Couple thoughts on materials: 1. The little dings where the wood/enamel/clear coat have been chipped away is going to be quite a bit less specular and have a smaller exponent. ATM it seem as if those details only exist on the diffuse. 2. The wood diffuse itself could use a lot more range and…
Yes I know its 12:04 and I know my images suck, I did them in six hours today. Due to a frustrating number of display driver crashes (AMD life), file corruptions, and my first few Idea's being almost as bad as this one turned out I found myself starting a completely new project this morning. I am not ... "proud" of my…
Ah, yes. I see, the BBCode messed up that sentence. And took out most of my post from one use of URL to the next. As such I can see your frustration with my crappy site and didn't see the, proposed, NEW skin. If you could take the time to comment on it that would be appreciated. The "too many links" comes from portions I…