I have a low and high polygon model, all vertexes and edges are welded, a single smoothing group applied to the whole mesh on both models. Everything up to this point looks good. I UVW map the low polygon model. Generating the normal map from 3ds Max and the normal map does not tile along the UVW seam - the normals look…
[edit: a few versions ago i changed the name from SoMuchDiffuse to SoMuchMaterials as I have included a specular and gloss generator and now a DOTA 2 version!] Hey friends! I've been working on this material for Substance Painter to help make hand painted textures for a while now, and finally released it on Gumroad.…
I'm sure more than a few people on here are musicians or at least play around with digital recording (maybe even just on your iPad/iPhone), so hopefully someone else finds this useful: IK Multimedia's iRig Keys promo With the purchase of an iRig Keys midi keyboard (that works on desktops as well as iOS devices), you're…
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Hallo! I’m doing my own little IP thing, after seeing Dan Luvisi’s talk at IFCC Croatia and other people around the internet, I got inspired. Nowhere close to the scale of Last Man Standing yet though! So far mostly loose ideas and taking my sweet time with it. I’ll stick to these 2 points so far. * Sci-fi - Can’t decide…
Hello, Polycount! I believe i finished (?) this piece for my portfolio. But - before i release it on my Artstation - i would like to request some feedback. On this project i began modeling the "run of the mill" gun, and then, after i finished it, i thought with myself: "meh". Then i modeled a scene to give it more…
Hey guys, just thought I'd share some new HDRIs I uploaded yesterday: Those are a few of my favourite ones, but there are a couple more if you're curious: https://hdrihaven.com/bundle.php?b=roads_01 This now brings the total number of HDRIs on HDRI Haven to 65 - you can see an expansive list here. They're all available for…
It looks pretty good, but it doesn't quite look like Chris Hemsworth. I'm not a character artist so I'm not really sure, but I think his jaw is a slightly different shape, and the way he furrows his brow is a little different. And I think your version looks a bit older maybe? It might be my imagination though. I'm sure an…
I'd double check the width of the cheeks. Seems a bit thin, but that's just me eyeballing it. I made a tiger awhile back and at first I was making the cheeks way too thin. What I learned is that cats actually have some really big cheeks. Depends on your breed of course but I would recommend experimenting with just really…
I think what Naima is asking might be one thing I've wondered myself. I do know about morph targets but say for example I store a morph target on a flat plane with no scuplting done on it. Then I mask out areas of the plane and go over it with a layer brush. Now the awesome thing about layer brush is if I go over something…