With regards to your last issue with building lighting, that particular issue was indeed to do with video memory as I've had it before. You get the "Lighting build failed. See log for details." message if you run out of RAM - a problem that I promptly solved using an ingenious solution... by upgrading to 16GBs 0_o Edit:…
Not dying but focusing on other things besides Star Wars. He's taken quite a beating over the franchise and has said publicly quite a few times over the last few years he is going to focus on his education foundation, Edutopia. Ever since Disney bought ESPN they've had the money to stop "managing their vault" and have…
Check out ADN Tools and Crease Plus: https://gumroad.com/l/adntools https://gumroad.com/l/CreasePlus Also boolean + Dynamesh(Zbrush) is a lovely way doing hard surface highpolys. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Its definitely got promise, but from the shots you posted I think its lacking in detail and variation. Right now the textures look more handpainted in some areas eg the main wall texture and then a bit more detailed in other areas such as the small wall sections attached to the main wall. Also everything looks very…
Some quick and rough digital doodles *3* and a portrait of some guy from class. oil on canvas, 16x20 Still dont know how to photograph oilpaintings decently.
Back when I was in uni, one of my lecturers encouraged the class to go to Polycount. It was because of him that I "discovered" Polycount and a passion for Game Art. If I didn't go uni, I woulda spent all that time on WoW :( I feel that paying £16k for a URL to Polycount at that point in my life, was definitely worth it.…
People have around a 160° fov, in game fov is always going to match the device FOV or it won't be pleasant experience. The Rift has used 100-110° from what I recall.
@Fomori thanks! Sorry I missed your question. I basically created a flat sheet of chain mail in Max and wrap deformed it with a morph target using a free plugin called slideknit http://cghub.com/scripts/view/79/ @Clos323 Thank you! @DWalker thank you for your in depth critique! I think at this stage, I'll most likely work…
Here's a new painting I've been working on. I always hated painting characters, but thought I would give it a shot. I haven't been painting for awhile, so it wasn't planned properly and halfway through ended up unsatisfied with the pose. I kinda hate his left arm, and I'm sure there are perspective / anatomy issues galore.…