IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
thanks gents for the great comments so far.. before i take anything further i'll take everybody's crits into account.. i think i see it now.. i think his ears, eyes, nose, mouth are all placed a little high... kinda did t his from memory w/o looking at any refs.. i'd like to try to stylize kain a little bit as opposed to…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
Son of a gun, I couldn't finish watching it lol. Trolling at its finest! Is there even an option to mute such players? That's what I did in CoD: W@W before each match started so I could concentrate on the game.
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
It looking pretty cool so far. Ideas / thoughts: - Skylight is killing your materials quite a bit. Spec looks non-existent, normals don't pop, etc. Kill the skylight, use your dominant directional and lightmass for GI. Fog doesnt help here either. Fog tends to flatten out elements. Use the start distance, color (more…
really look over what i did. starting w/ cooler colours, moving your eye into the mid ground w/ brither warmer lights. Show this to Paul, i wanna know what he says :) Paul: " WTF, that Hiten kid doesn't know shit" lol
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…