Im working on a character right now based on some conept drawings i did. in short i occasionally draw something i really like, maybe its just chicken scratch or what, but i dont necesarily plan everything out 100%. so right now im texturing this character, and my initial plan was to have is backside covered in this kinda…
Hello, Couldn't find the right word to describe this other than "peeled off", although I'm pretty sure there should be a better word for this. But the case looks like this: I'm having problems with these corners marked in yellow, cannot find the right topology for it to work. Base geo now looks like this: After subdivision…
Hey people, I just wrapped up on a likeness study on the Estonian rapper Tomm Cash. I learned a whole lot and some things still aren't clear. Like why do all the fibermesh brushes pull the root in the direction of the camera?? 'be great if anyone could answer me that. C&C is very welcome! Anyway. I'll upload more…
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…
Hi guys this is the first of many posts. So I tend to do quite a lot of likeness head sculpts so I thought I would start sharing it on polycount. I have also created a Patreon account where I am going to be sharing how to create likeness sculpts, from secondary shapes, hyper detailing as well as texturing. So stay tuned…
Let me get this out first: I really don't like these social networking sites. I'm just a "if you know me, then you have my email/phone number... and that's enough" kind of person. Avoiding becoming a member was easy, friends would ask if I had an account, I'd laugh at them and say "Hell no!" with my head held up high and…
There is something about this forum I really like. All of you guys(and gals) are really talented. There are plenty of talented people on CGTalk too. But I guess what makes me enjoy this site more is the fact that you people are way more critical. On CGTalk, I can post something and one or two things will usually happen. I…
hey guys I need your help, my likeness skills are not as well tuned as Id like them to be. so any help you can offer would be great. since its for print im going for bigger forms and not as minuet detail. I want to emphasize/caricature-ize his likeness a bit so that it will be obviously him even if its a 6in tall sculpture.
Hello, it's been quite a while since I've been on here. For the past few months, a friend and I have been designing a game, and I've been doing the models for it when my internet goes out or I have some free time. I've been trying to keep a polycount of 200 or less for the tools and handheld weapons, 300-350 or less for…
Im starting to learn environment modeling for games, and my first question after reading the general guide of Polycount is still my longtime question: reducing polys vs equal distribution in a variable geometry. I was modeling this arch: Attachment not found. with polygon efficiency in mind, obviously this would have a lot…