Hi everyone, I just finished working on a hard surface design pracitce. it's a futuristic powertool to melt/fuse metals. Hope you guys like it. it was made in 3dsmax using 99% subdivs and smol amount of booleans. let me know what you think.
Hello folks, So i made this model mainly for texture/surface studies ,i`m trying to push my texturing skills further..since i notice i have some problems with metallic surfaces ...... any comments and critiques are welcomed and probably would help :) . Thanks from now.
My guess his advice goes to cage model rather than low poly itself. Or it may work when you bake world space normal map to be re-baked into tangent space in a separate pass . Especially when you use some 3d party renderer that is not directly supported in package bake tool. For world space normals the actual shape of low…
Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs. It's wide variety of subdision algoritms help artist get the right look and feel on their models. Here are some of the benefits you get: If you are 3d modeler you can now experiment with a wide…
I'd say Subdivision surface modeling is used for hard surface style stuff like machinery. Zbrush is used more for sculpting organic models such as characters or adding an imperfection pass to hard surface subd models. Not to say you couldn't model characters with subd or sculpt hard surface stuff with Zbrush or Mudbox but…
A lot of your high poly modeling quality is going to come from some of your modeling fundamentals: blocking out forms, command of edge flow and support loops, and understanding how subdividing affects a surface's shape and volume. If you're struggling with these fundamentals, you simply need to experiment with modeling…
Zetheros is right. The Density on your Mesh is to high for a smooth surface. At the end you have alot of Bumps and will smooth and smear alot to correct your mistakes,. Its nearly impossible to have such a clean and smooth surface like a car this way.
Hard surface retopo stymies me too. There don't seem to be as many tools to help that out as there are for organic shiz 3D Coat's released these guides to hard surface auto retopo. It looks like it's still very much a WIP to me, but it's the only game in town far as I know…