Hello all! I am trying to figure out a smart way of making LOD versions of an object composed of multiple and repeated geometry, without affecting the lightmap UV channelin. So, I basically want to make sure that I do not get any overlapping UV's in the lightmap UV channel. I'm using Maya 2016. As an example, I was…
*Current* So. some concept art first ! so im designing this for a game i am working on, second image was the first attempt. first image was the second attempt although it is just the torso. the upper right concept torso was picked as the one to work on first. BIG NOTE : the arms and legs are just placeholders so i can get…
Me: Peter Coene My portfolio: https://coenearts.carbonmade.com/ Currently open to freelance work; I have bills to pay so I can't work for free but also looking to get some newer titles under my belt so prices are negotiable. In the past I created concept art for game IP's including Lego, Ice Age, Pixar's Cars, and…
Quite an unofficial post for animation positions ;) Looking for a few quality animators to bulk up the already brilliant team here at TT Fusion. We reside in the sunny north of England at Wilmslow which isnt too far from Manchester. Cant mention the current projects but were famous for the handheld versions of the lego…
Description:
We are looking for a skilled UI/UX Designer and Animator to create engaging spine animations for our game, which is available on both iOS and Android platforms. You can learn more about our game by visiting our website: cardroom3d.com. Responsibilities: * Develop and design spine animations that improve the…
Draw calls have to do with geometry as much as texture. So something more lego like is best, but not specifically that granular. Essentially you want to create a building set for your environment. They should all share the same material, and preferably textures also. You save on memory due to instancing, and things render…
Thanks guys for your really kind words ! About a movie it can seems strange but I wanted to do a short film at the very beginning ^^ But to be honest, now things are far more exciting on a real time engine. Things moves smooth, render is beautiful even if it's in real time and you can play with your editor assets like you…
and if you are going for modular workflow and encountering this issue i can gaurentee you havent seen this :P http://www.thiagoklafke.com/modularenvironments.html +1 to whoever told you to combine the wall segments together as one mesh, other words you need a wall segment that is bigger than usual to cover large areas,…
Modular pieces I designed and planned for the vehicles I was involved in the early prototype, planning, and some art of the D.U.P. structures. The towers you see in the game are built with modular pieces that artists can use like lego blocks to build a complicated network of connected towers and platforms Some additional…