my impressions: The physics are terrible, especially the ragdoll stuff. I guess you can thank PhysX for that. I think Epic would be better off writing their own physics engine. I can't stand the blood. Such great art in the game and then you have extremely 'cartoony' blood effects. Epic pulls off the illusion that you're…
We kind of freaked out (in a good way!) when Epic appended that HDR section to the UDN . It's the technique I figured out when trying to get reflected light sources to appear brighter in the cube reflections on some glass objects we created for a hydro dam level. Using the basic theory of high dynamic range photography and…
Hi Everyone, We are in need of a 3D modeler that has experience with organic materials for an upcoming game prototype. Attached below are a few examples of the types and style of organic assets we are looking to create. The freelance contract position is remote and upon performance, can be moved into something more…
I was just looking at the replay of ocarina of time, and i think there needs to be more recognition to what nintendo has done with innovation. I mean mario 3, to mario world to mario 64 all revolutionized the way we play and see video games. Companies still use some of the elements from those games. So that is an option.…
Hey! I've picked Epic MegaGames's Jill of the Jungle character for Retrogasm 2018. A memorable shareware DOS platformer I was lucky enough to play on XT and 286. I'll be taking the lead from the in-game sprites and portrait. This is, in part, because there are so many different box-art depictions of her... I count at least…
Hello, I am making a character created by Quinn Simoes, a concept asrtist/friend form Ironclad games. Quinn: http://quinnsimoes.blogspot.com/ http://conceptart.org/forums/showthread.php?t=120128 The concept is from one of the challenges of the week on conceptart.org, here is the breif the concept artists got for it: "Every…
Great stuff. The city flythrough is by far your best piece and as others have stated the camera could use some work. Why not just fraps a runthrough? Ditch the camera and just run around your environment. It doesn't seem like your camera deviated from eye level anyway... I'd ditch all your props but the hammer and the…
well, I figured I'd give it another try since there's been an update. it's still knackered on 5.3.2 but things have changed you can build landscape HLODs provided you don't try to build too big a level (4km^2 for me) provided you disable virtual textures. you cannot build all the HLODs - at best I've managed to get 2km^2…
Hello fellow devs! After way too many design changes and much learning and tinkering and ready at last to show the game off and get some feedback from the community. The game was made in Unity and its about a little alien journeying through the galaxy in his uber-ship with you as the unseen overseer making sure he lives to…
Added more elements (more to come) and put the wip effect in an environment. Environment is Epic's Epic Citadel map. There is some post process stuff in the map as is, so it may look a little blurry. To be added next: Dust ring from the impact, sparks, ground damage texture, residual smoke, residual heat/distortion…