i think i finally have it working decently. im currently making a tester script to select those uvs in each catergory small, medium and large. but running into syntax problem //derived from texSortShellsByBounds, uses same idea of combining the shellarea into the shelllist somehow error says $testList hasn't been declared.…
You would have to set up the object like a button to enable the object to react to a key press. Eg whe you press the left mouse button to attack. Then you need to right up a script that would enable all sub objects under the prefab to enable a preset up rigged body so that it can rol around n stuff. :D easier said then…
Well, here's how you handle this. The mouse overs for the buttons should bring up a synopsis in the screen below the buttons. Clicking on the buttons should pop-up a window over the screen that will load up a cycleable portfolio of images. I know that you can get a javascript application that does this, and supports custom…
I can't find the page I was referring to so I did a quick version in Max. I'm headed out the door shortly so it's a little rushed ;) The geometry and smoothing looks a bit messy, and that's because I didn't think about how many edges the concave piece was going to have before starting, but I think the idea makes sense. So,…
-ToQuad (as the classic Quadrangulate of Maya) doesn't work on nGons, this is why you need to perform a triangulation before. -TglNorm simply display the normal on your object, you can use the field just below the button to change the size of the displayed normals. The previous TglNorm was displaying the normal of a face,…
i want a controller with scroll wheels instead of shoulder buttons and a trackball instead of the right stick, and build your joystick package that includes a optional blank xbox360 controller case and mountable buttons and sticks and a dpad and so on, with an usbcontroller, and drills in the matching size for the buttons…
I was asked if i could share my resample spline modifier, so thought i should share it with anyone intersested... it's compiled for max 2020 so should also work with 2021 enjoy hope you find it useful. also it's worth noting it's "2D" only and there appears to be a button UI issue that only manifests it's self in this 2020…
There is a simple example. I apply a material to the model and then I add a paint layer to this material. I paint something on this layer and see changes in 3DO. Now I delete this new painted layer while I am still in a paint mode. After that 3DO starts to show crazy things - missing metalness or roughness layers. If I…
I open the suite and photoshop. Click the nDo button and create new 1024x1024 texture via the create new project dialog. It creates a new project. I click the "add new multi normal" button and it runs through the action and gives me the appropriate layers. I then click on the new layer within the group and then create a…
So, I changed how the panel is "loaded". Instead of packaging the whole html file with all the buttons and what not I actually have the page hosted on my own website and then embed that page in the panel. When a user is using it and is online, they get the page that I host. If they are offline then the panel loads a…