Really pay attention and stick with good reference. Your bricks are really soft of poofy, and the edges are really mushy. Try to get sharper shapes in there, and when you do want to chunk up a brick do it in one or two spots, not evenly along all the edges. Its key to have a combination of large and small scale detail, not…
How was this bridge destroyed? It looks like someone cut it with lasers. Explosions generally start as a sphere or with a shaped charge. The silhouette should be rough. If this bridge is made of brick, there should be brick shaped debris, and hunks of brick falling off. Doe this road have a sidewalk or lamp posts? I…
Nice! The result is much butter with this kind of cracks. Have you tried to indent some bricks into the wall? I think it would be cool to experiment with the depth of the bricks. It's possibile to achieve it simply by removing the highlight bevel of the brick and applying a dark overlay, if you want to see more details…
hey ryan, in this post here: http://www.polycount.com/forum/showpost.php?p=1204374&postcount=11 you have your AO in the RGB channels. now that you actually have a diffuse on the bricks for that part, did you just multiply that texture sample with the AO by a base diffuse for the bricks overall? or do you have 3 separate…
Hi! I'm a 3D Environment & Prop artist with a love for cute stuff and foliage! Here's some of my recent 3D sketches and studies. Feedback is very much welcome! This was a quick lil sketch after not having done 3D for some time :) Inspired by the Radlad character from Ooblets. Approached the idea of a humanized radish in my…
...(Still laughing 30 min after reading this)... Good ideas, renderhjs, I'm facepalming over not thinking of the UVXform trick you mentioned. I already tried the "multiple parts in one texture" and that worked OK, but I wasn't sure if that was a "legit" method. I need to get with the program on TexTools, everyone here's…
Hi guys! I am currently studying in a video game program in Montreal to become an environment modeler/texture artist. I am graduating this August, so I am currently working on my portfolio and I'm hoping I can get some feedback to help me make a good portfolio! The project I am working on is a medieval city (really small…
well i'm gonna make this environment to learn some fancy shader and sculpting stuff mostly. hopefully you will all give me tons of your sweet tricks and workflow tips along the way. feel free to throw hard crits at it along the way, I want to make the best of this. here's the primary reference photo I'm basing this off,…
Don't forget you can also combine with vertex color for color variations, even though you're limited to 1 material. Brick/stone for example can be multiplied by vertex color to get red brick for chimney vs. tan brick for steps. You can even do gradients with vert color (green moss at bottoms of stones, or dirtier house…
More Questions Came up :D Is it possible to do a mask based on the now existing/manipulated AO or Normalmap instead of using the base map ? For example i have a plane area and applie a brick material to it. Next i want to get moss inside of the gaps between the bricks so i have to do a mask based on the changes the brick…