Looks pretty good to me chap, and as you've said its early days and your not worrying too much about detail yet. As a precaution or reminder for you Id say build up the back of the forearm - the extensor regions mostly and define that wrist into thumb area, the arms is looking a little flaky towards the hand but with the…
hmm, i think those green and red variations are suffering a bit because the highlights appear to have been boosted - they're making little pinpoints of brightness that are making the texture hard to read as a whole. Actually, on this note, the armour texture seems to be lacking a lot of macro detail - it has all the micro…
thats not a tank, its a tank destroyer :P nice model the difference is in the way its used. tank destroyers are lightly armoured, which specialize in ambushing enemy tanks. they protect the guys inside from a bit of spall, and some light fire like machineguns. tank destroyers are also cheaper to make and maintain than…
Hello! So I recently bought a 3D printer and I want to create all the character on my D&D session. I have started with a Druid in his bear form. The idea is that he has a leather armour that covers his soulders when he transforms. I am very happy with the result so far as I am seeing a quality improvement compared to other…
Here is a project I just started. Its my AION Figurine Project. Basically, I stole some guy from the Aion world and decided to make him up in zbrush with the intent of bringing him into our world via some newfangled printer of sorts. Started with a noodle man-ish thing from max and jammed him into zbrush. Here is how he…
Thank you guys for your replies. Avanthera thanks for your tips on materials and reflections. I should probably paint a few of those material studies out to nail down what I'm trying to achieve. I should have mentioned that the armour is painted black and has a fairly dull sheen, not quite glossy and not quite matte -…
I don't think you need to lose the colour from the hammer. I'd be more inclined to carry more of the purple through more into the armour. repeating that flame motif elsewhere on the costume is likely to help match things up a bit too. It'd be interesting to reference the padded detail elsewhere too. Not necessarily by…
With some practice you can get away with using mostly ZBrush for modeling hard surface such as armour. What you get should work well for a normal map for games. I just started working on something similar myself, a space marine type in ZBrush. I don't particularly enjoy traditional modeling, so I work mainly by sculpting…
nice- but i think you need to rethink the way your making the high poly panels, you never really see panels built like that (i know its sci-fi but getting a realistic feel is important) i would suggest builing each panel separetly, some of which should be edge to edge(gap b etween would be weaker unless the armour is extra…
So I wasn't happy with it at all and have gone and pretty much restarted. Everything's on hold again as my arm and hand are getting worse. Trying to work out currently hair, if she should have any at the front or not, make it all scaled or armoured up somehow. Any suggestions are appreciated and I can work through a few of…