i'll check it out a little later this week if you still need help. It may be quicker to ask the author directly if you can. Also if you have made any changes in the project, it would be worthwhile to grab the original again and test it with no changes. That would indicate whether or not it is due to some change you have…
editing the texture would be my first choice, but I'll mention one other thing which might be worthwhile to try for similar issues. In zbrush you can project the details from one mesh to another. So what you can do is retopo the original scan using any of the retopo tools in zbrush. This is just to create a lower res…
Hello ! I have a question, i am trying to do a low poly microphone and i was wondering how can i deal with the unwrap of a rounded shape like a microphone net without seeing the seam? Do you have any ideas please ? Let me show you a photo so it's more clear : I've been struggling with this for hours i can't see how to do…
TZacD said: Thank you for the feedback, yea for now i agree it looks too clean there, it's something i will work on when i will do the vertex painting and add some decals too for some damage. There will be a lot of plants against the wall so it will probably helps too. As for the Ivy wall thing it was an idea from an LD…
Hi! Yes, if you don't have the resources to improve the fidelity of the structure, I would leave out close up shots. Can add it back in at a later time if you decide to give the project another round.
Thank you so much for all the tips, that is deffinetly something I will use in the future. In regards to reproducing the problem, I don´t know, we ended up making a completely new model, and the problem never returned.
I'm developing a 2d indie game and i need some simple 3d renders for promotional material. The character designs are simplistic and can probably be captured in basic shapes. If possible the style I'm aiming for is early 90s game renders. Message for more information, thank you!
@Larry I was going for a desaturated/ subtle sort of look for this project but I guess I didn't pull it off the way I had hoped, since this is the second comment along these lines I've received. Thank you for the comment! I need more ~drama~ for the future!
my opinion about the art test is that it seems to not respect your time. If they see your portfolio they understand what quality you can hit currently, and if they want to know your typical workflow process they could spend an hour asking you questions about how you would plan to tackle this. But if you will work for X…