Hi everyone today i want to show you a scene that i have done on ue4 using maya for the modelling and the substance suite for the texturing. Artstation link https://www.artstation.com/artwork/AgAWz Hope you enjoy :smile:
New Post for finale work. A week and a half study of mushrooms and UE4 lol Tools used: Zbrush, Maya, Xnormal, nDo, dDo and speedtree [ame=" https://www.youtube.com/watch?v=WjQrPgVe3vQ"]Small Video of scene[/ame]
Hello everyone. This is my latest project with UE4. Video: https://youtu.be/ZPo-6iTWcY4 Project page: http://ali-rahimi.net/pages/portfolio/dry-land.html Executable file: http://ali-rahimi.net/portfolio/realtime/DryLand.exe
Hello, I want to share you this UE4 Dragon Fortress environment. If you can give me some feedback I will be very grateful... :) https://youtu.be/Akw3YNej6N4
Hey guys, been working on this for the last few months for a university project. Textured in SP & SD and rendered in UE4. Any feedback is appreciated. https://www.artstation.com/artwork/1XyBq
Hey it's been a while! So for this project it's not fully grounded yet but I know that I want to: 1. Expand my visual library with a focus on Sci Fi Elements and designing interiors based on Streamline Moderne and Art Deco 2. I want to improve my usage of the "Halo/Star Citizen" Workflow using trim sheets floating decals…