Stop! Don't download it! This is a coded drug for creative minds. Highly adictive and pure endless fun. And a tiny but very motivated community exploring all possibilities from Water paint - oil paint up to something close to 2,5 D painting/sculpting...almost. If some virus allert is trying to take your fun - I can't…
Alpha maps are not a waste of time, they are and can be a massive vert saver which I just found out recently. They can also be a pain to work with sometimes and work best for faking holes/space :poly121: Remember that the detail is coming off your high poly so the possibilities are endless. here is a thread I started on…
This game is sooo cool so far! it gets quite hard really fast (died like 4 times already). It does get a bit buggy every now and then (on the space ship that is being attacked by pirate space ships), but the graphics of the magicks are sweet and the endless variability is great! i really like casting the "haste"…
Actually, my favorite non-violent game is Endless Ocean. It's also beautiful, especially for a Wii title. They added some kind of hokey "calming ray gun" stuff in the second one; I kind of liked the purity of the entirely peaceful, exploration-focused first game more (still loved both). I REALLY hope they bring out a third…
Yeah, but that's assuming a zero sum game. What happens when you have an endless supply of fresh faced 20 year olds with pretty good folios they learned outside your funding? You can work them to death and then drop them when they are used up or they leave. It's still not that efficient, but basically every game on the…
After seeing Rogelio's method of how to 'sculpt with height maps' I thought I would attempt to try it out myself. Here are the results. Combining this with a splatter node the variations are endless. Cobblestone floors, rocky walls, dashed pebbles. I will get more screenshots up over the next few days and try to do some…
lol yeah its a crazy statement, besides theres endless streams of software out there, its good to find ones you like and even niche software, I like lazy nezumi and Knald and manga studio for example, no doubt there are inefficient workflows but I don't think you could just pump out a DDO texture for every type of game and…
Hey. This is really great. I've already used the site quite a few times. I'd like to be added to the list as well. http://steamcommunity.com/id/frump3d/myworkshopfiles/ To save you some time, a couple of my items that are in the game are: lina - battle caster set CM - heart of the north set CK - embers of endless havok set…
There are pretty much two types of boundaries: 1. Mountains. 2. Ocean (or other infinite looking water) Mountain is safe choice if your player can't fly. You just sculpt them in Heightmap or add as static meshes and call it done (or combine two). Endless Ocean is safe choice is player can fly, because you add at some point…
I love 3D because I am addicted to 3D modelling. If i can remember well, my first ever object that i have created was a simple cone but as I got better and things got advanced i fell in love with it. Now i can literally sit there and spend endless hours just modelling. It makes me happy which is why i do it! :poly142: