Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Blueprints are important, but not THE most important. Reference pics from all angles will help you further in the end. i've seen people make abominations of cars because they only relied on blueprints and not refpics. Ticotaco, I could write pages and pages about this, but the best thing you can do, is study wireframes of…
Ive been trying to get on to the apb forums to give some constructive criticism but it keeps telling me my product key is invalid but its not its straight out of steam.There are moments of excellence in this game but there are lots of problems with the actual gameplay. some problems Ive encountered: *The guns are all a…
Right, for starters, chuck that attitude out the window, you know it can be done, you just don't have the available information yet. Now the glossy material you are trying to achieve can be broken down into the various qualities you want to get out of it. It needs to be flat and smooth. It needs to reflect the world. For…
Quality sample projects can be found on Fab, for example https://www.fab.com/category/tutorials-examples/tools--unreal-engine https://www.fab.com/category/3d-model/buildings-architecture?is_free=1&technical_features=modular
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hi guys, I am working right now on a new project that will be separated in two parts. I'll share here progress of the first part and that is design of the car and presentation of it in Unreal4 Showroom. Second part will be video of this car moving through some old road in woods and I'll work on it after this. Any thoughts…
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With experience in VRChat avatar creation, VTuber models, and 3D…
Hi there, if i've for example a generated trunk/branch/ structure with caps at the end and i've one self made atlas texture with bark, leaves and cap texture. It's possible to change the uv position of the caps that they get exactly on the uv space where my cap texture is? If not i would be forced to do a single texture…
seized slider pins on the failed caliper were probably the cause of the caliper being locked like that... I would have the other 3 corners inspected and serviced... servicing is not difficult, just get the corner of the car up in the air, take the wheel off... do the top of the caliper (unbolt it), pull the pin out, clean…